Aujourd’hui, on va faire un Stream Deck DIY 🛠 avec un Arduino, de A à Z. Ça demande un peu de patience😁 Et attention avec le fer à souder, ça peut brûler. Suis-moi, et on va faire ça ensemble !
Code pour ARDUINO
/* * Project 'Stream Cheap' Mini Macro Keyboard * @author David Madison * @link partsnotincluded.com/electronics/diy-stream-deck-mini-macro-keyboard * @license MIT - Copyright (c) 2018 David Madison * @MODDED AvisTechno ADDED MORE BOUTTON * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ // --------------------------------- // Key definitions #define BUTTON_KEY1 KEY_F13 #define BUTTON_KEY2 KEY_F14 #define BUTTON_KEY3 KEY_F15 #define BUTTON_KEY4 KEY_F16 #define BUTTON_KEY5 KEY_F17 #define BUTTON_KEY6 KEY_F18 #define BUTTON_KEY7 KEY_F19 #define BUTTON_KEY8 KEY_F20 #define BUTTON_KEY9 KEY_F21 #define BUTTON_KEY10 KEY_F22 #define BUTTON_KEY11 KEY_F23 #define BUTTON_KEY12 KEY_F24 // Pin definitions #define BUTTON_PIN1 2 #define BUTTON_PIN2 3 #define BUTTON_PIN3 4 #define BUTTON_PIN4 5 #define BUTTON_PIN5 6 #define BUTTON_PIN6 7 #define BUTTON_PIN7 8 #define BUTTON_PIN8 9 #define BUTTON_PIN9 10 #define BUTTON_PIN10 16 #define BUTTON_PIN11 14 #define BUTTON_PIN12 15 // --------------------------------- #include "Keyboard.h" // Button helper class for handling press/release and debouncing class button { public: const char key; const uint8_t pin; button(uint8_t k, uint8_t p) : key(k), pin(p){} void press(boolean state){ if(state == pressed || (millis() - lastPressed <= debounceTime)){ return; // Nothing to see here, folks } lastPressed = millis(); state ? Keyboard.press(key) : Keyboard.release(key); pressed = state; } void update(){ press(!digitalRead(pin)); } private: const unsigned long debounceTime = 30; unsigned long lastPressed = 0; boolean pressed = 0; } ; // Button objects, organized in array button buttons[] = { {BUTTON_KEY1, BUTTON_PIN1}, {BUTTON_KEY2, BUTTON_PIN2}, {BUTTON_KEY3, BUTTON_PIN3}, {BUTTON_KEY4, BUTTON_PIN4}, {BUTTON_KEY5, BUTTON_PIN5}, {BUTTON_KEY6, BUTTON_PIN6}, {BUTTON_KEY7, BUTTON_PIN7}, {BUTTON_KEY8, BUTTON_PIN8}, {BUTTON_KEY9, BUTTON_PIN9}, {BUTTON_KEY10, BUTTON_PIN10}, {BUTTON_KEY11, BUTTON_PIN11}, {BUTTON_KEY12, BUTTON_PIN12}, }; const uint8_t NumButtons = sizeof(buttons) / sizeof(button); const uint8_t ledPin = 17; void setup() { // Safety check. Ground pin #1 (RX) to cancel keyboard inputs. pinMode(1, INPUT_PULLUP); if(!digitalRead(1)){ failsafe(); } // Set LEDs Off. Active low. pinMode(ledPin, OUTPUT); digitalWrite(ledPin, HIGH); TXLED0; for(int i = 0; i < NumButtons; i++){ pinMode(buttons[i].pin, INPUT_PULLUP); } } void loop() { for(int i = 0; i < NumButtons; i++){ buttons[i].update(); } } void failsafe(){ for(;;){} // Just going to hang out here for awhile :D }